The guys at Bungie must really love Halo: Reach, because they’re calling it their “most powerful title” to date.
In an interview with Official Xbox Magazine, the creative director for Halo: Reach, Marcus Lehto said:
"Halo: Reach is probably the most powerful title we've built to date with regards to story, character, new gameplay features we're throwing at the player, and new experiences overall."
In an interview with Official Xbox Magazine, the creative director for Halo: Reach, Marcus Lehto said:
"Halo: Reach is probably the most powerful title we've built to date with regards to story, character, new gameplay features we're throwing at the player, and new experiences overall."
Those are some pretty big words there. Don’t get us wrong, we love the Halo series as much as the next guy. ODST was a very good game, but it left us wanting more. Hopefully, from what Lehto is saying, we might just be getting what we want in Reach - more Covenant ass-kicking.